Guide

Quick Start

Go to the Hire section to scout for operatives and defensive units, and then go to the Black Market to buy drugs and alcohol to make them happy. You can also buy weapons for your defensive units there. Be sure to keep in mind that weapons not only help raise the happiness of your defensive units, but that defensive units without weapons won't do a thing. Defensive units without weapons are extremely vulnerable and you will lose astronomical amounts of them if they are not armed. It's easy to keep operatives and defensive units happy, but if you don't, they will start leaving you. Start by making some money by collecting money from your casinos, brothels, loan shark operations, and gambling dens. When you get enough turns, hire more operatives and defensive units and repeat the process. When you feel strong and rich enough, you can attack other Mafiosos in your range. Be careful! Nobody will let you attack them without seeking revenge. In the Mafia world, an eye costs an eye, an arm, and a leg. Don't forget to protect part of your money in the safe, because you can lose the shirt off your back if somebody mugs you. Be sure to join a family, or start one of your own, since you won't be able to survive by yourself. Finally, enjoy the game as much as you can and watch your back!

Rounds

Each round lasts for 10 days, in order to make it fair for newcomers. This also gives players more chances to win. Once a round ends, everything starts over from scratch. Mafioso names and family names can be changed. Nothing carries over from one round to the next, which means that any money, guns, operative, defense units, active turns, or reserve turns you have disappear once the round ends. (For more information on types of turns, please refer to the “Turns” section of this guide).

Turns

Turns are what you use to do everything on the site. Hiring operatives/defensive units, producing drugs, collecting cash, and attacking all costs turns. For example, to do a drive-by attack on someone, it requires 3 turns. To put money into the bank, it requires 20 turns, and to transfer funds to another Mafioso, it requires 15 turns.

There are 4 categories of turns: Active Turns, Reserve Turns, Credits, and Free Credits:

Active Turns are turns you receive every 10 minutes, the amount of which depends on your subscription level. These turns will continue to build every 10 minutes, until you reach your active turn maximum. It is wise to use active turns, to make sure you continue to get more every 10 minutes.

Reserve turns, which are located below your active turns, with an option to activate, can be added to your active turns at any point during the round in which they are given. They disappear at the end of the round if they are not used.

Credits are a form of turn which can be purchased for real money, or won as a result of winning a credits prize in the supporter or subscriber tier.

Free credits are just normal credits. You can win free credits by ranking in the top 10 in the “free players” tier or in a top 10 family at the end of a round.

You can purchase credits by visiting http://www.mobsterboss.com/credits.php and selecting the credit package you are interested in. You can also view how many credits/free credits you have. Credits are turns that can be activated and put into reserves during any round, and do not disappear if you do not activate them. Adding 3000 credits to any given round will make you a supporter. Adding free credits to any given round will allow you keep your player status as it was prior to adding the credits.

Networth

Prizes are given to Mafiosos at the end of each round based on their net worth. Net worth is calculated in the following manner: Whores ($2,500) + Card dealers ($2,000) + Bootleggers ($1,500) + Hustlers ($1,000) + Punks ($500) + Hitmen ($1,000) + Thugs ($500) + Bodyguards ($500) + cash + bank + 90% value of all Weapons + 90% value of Cars + 90% value of Planes + 50% value of Drugs and alcohol.

Family Networth

Prizes are awarded to members of each family when the family ranks in the top ten (10) at the end of a round. These free credits may be used at anytime in any round. You don’t have to use them all at once, either.

Player Status

Each player has their player status listed in their profile. There are 3 types of player status: Normal, Subscriber, Supporter.

Supporter: Person who uses a minimum of 3000 credits they purchased or won during a round they had supporter/subscriber status, in any given round.

Subscriber: Person who is playing and on Level 1 or 2 Subscription. In order to stay in this level without jumping to supporter status, they must not add any regular credits. They may, however, add as many credits they won through family ranks, or while a free player, called "free credits" as they like, and still remain in this level.

Normal: Person who is a Free Player in a given round. This player has not made a bulk turns purchase and is not a subscriber. The only credits Normal players are able to win are "free credits", which will not change their level to "supporter". This player's status automatically changes if he/she makes a bulk turns purchase and adds a minumum of 3000 credits, or purchases a Subscription, at which time they become a “Subscriber”. If they make a bulk turns purchase, and add a minimum of 3000 of those turns to a round, they become a “Supporter” in that round.

Families

Mobsterboss simulates the mafia underworld, and gives you the option to join a crime family, which is basically a group of people with similar interests, beliefs, or goals. A family brings you protection, along with the respect of other Mafiosos. However, as we all know, respect is earned, not given, so it is up to you to work closely with the rest of your family members in order to succeed in this game. The trust and respect you have for your family members and allies can save your life, but it can also be your downfall. Remember that this is the mafia world and that no matter who tucks you into bed at night, it is best to sleep with one eye open. Families currently have a size limit of 20 Mafiosos per family, so be sure to choose the people you work with wisely.

Hiring

One of the main goals of any Mafioso is to be able to build a successful, profitable empire and keep out of prison. The best way to keep out of prison is to pay other people to do your dirty work. In order to have a balanced empire, you will need various types of personnel. In order to find crew members go to the “hire” section, select the type of units you are looking for, and type in the amount of turns you wish to use in order to find them.

Operatives

Operatives are units that work in your businesses and produce different types of goods. The following operatives can be part of your crew:

Card dealers - work in your casinos and determine how much cash your tables will roll out.

Whores – work in your brothels and determine how much cash people will pay for them.

Bootleggers – work in your speakeasy and determine how much liquor your speakeasy produces.

Hustlers– work for loan shark operations and help to collect loan payments.

Punks – work in your gambling den and help to push people to bet.

The more of each type of operative you have, the more money they are able to collect for you.

Defensive Units

Defensive units protect your money and your operatives from attacks, and are what you use to attack other Mafiosos. The following defensive units can be part of your crew:

Hitmen – their strength lies in their intelligence. They are the strongest type of defensive unit.

Thugs – they are not as intelligent and precise as Hitmen. They are loyal, however, and give their lives to protect you.

Bodyguards – are easy to find and will protect you well. They are not very good at attacking, however.

Happiness

The happiness level of your crew is one of the most important things to keep track of. If your operatives or defensive units become unhappy, they will start leaving you when you ask them to operate. To keep your operatives happy, they need to be supplied with alcohol, weed, and cocaine. Their happiness also depends on there being defensive units to protect them. Your defensive units need alcohol, weed, and cocaine to be happy. They also insist on having either 4 glocks or 1 AK47 per unit to be happy, or a combination of all guns. Every time your units are called into action, they consume a certain amount of drugs/alcohol. This is why it is important to make sure you have ample amounts of drugs/alcohol before you attack, or collect. It is up to you to figure out how to keep them happy. All we can tell you is that some of each vice is consumed at various times by each defensive unit when you attack. A particular vice is NOT dedicated to a particular defensive unit or operative to keep him/her happy. If you attack a player and your defensive units happiness level falls below 85%, you will lose members of your attacking forces at these rates:

Loss to Attacker (To be added to his/her losses from the attack he/she carried out. This number is calculated from pre-attack Defensive Units on hand, in order of hierachy, then the attack is carried out):

85% or greater ----------> None
Less than 85% but greater than or equal to 70% ----------> 10% of all by hierarchy***
Less than 70% but greater than or equal to 50% ----------> 20% of all by hierarchy***
Less than 50% but greater than or equal to 25% ----------> 30% of all by hierarchy***
Less than than 25% but greater than 0 ----------> 35% of all by hierarchy***

***Hirearchy order for attacking is Bodyguards ---> Thugs ---> Hitmen. Your weak men are always on the front lines to protect your strongest men, but they ALL participate in the attack!

Happiness Levels also show up on the ATTACK page in TEXT format. If the number is GREEN, prior to the attack, you are guaranteed NOT to lose any defensive units or operatives in the operation you are about to perform. If the number is RED, you will lose units according to the chart listed above.

Black Market

The Black Market is where you go to buy anything your units may need, such as drugs, weapons, and transportation. It is also where you can sell all of these items at a reduced price. Every item you buy can be sold for 80% of the amount you paid for them. As stated in the “Happiness” section, the main purpose of drugs and alcohol is to keep your units happy. It is therefore wise to stock up. Weapons are used for attacking, in addition to helping raise the happiness level of your defensive units. There are four types of guns you can buy: glocks, shotguns, uzis and ak-47s. The more expensive the weapon, the more kills it can make. Cars are used to do drive-by attacks, or to steal other Mafioso's cars. Each S-Class Limo can fit 5 defensive units.

Produce

Production of goods is part of your illegal activities. You can use turns to produce coke, weed, alcohol, and fake cash. Your thugs are used to produce coke and weed in you drug lab, your bootleggers are used to produce alcohol in your speakeasy, and your punks are used to create fake money.

Collect

You can use turns to collect money from the various operatives that work in your businesses. You own casinos, brothels, loan shark operations and gambling dens. Your card dealers are used to run your casino tables, your whores are used to work in your brothels, your hustlers are used to collect loan payments, and your punks are used to push people to bet in your gambling dens.

Cash and the Bank

Just like the real world, you have the choice between putting your cash into the bank and leaving it “on hand”. The money you use to travel, make purchases, or send to others is the money you have on hand. Keeping money on hand is risky, however. If a Mafioso attacks your headquarters and wins, he/she will steal a part of the money you have on hand. It is for that very reason that depositing a part of the money you have on hand into the safe the bank provides is a good idea. You can put 20% of the money you have on hand into the safe, at a rate of 20 turns per deposit. Later, if you wish to add more money to safe, you will have to withdraw all the money you had in there, and deposit 20% of what you have on hand once again. You can withdraw the money you have in the safe at any time, free of charge. The bank is also a place you can make wire transfers to other Mafiosos. You may transfer money you have on hand to another Mafioso for 15 turns per transfer. The Mafioso you are making a transfer to will receive notification of the transfer, and have the choice to accept or deny it. If the Mafioso is in your family, he/she may opt to accept transfers automatically. This applies to persons within the same family ONLY.

Attacking

To attack a player, go to the “attack” menu and select the Mafioso in your city you wish to hit. Once you are viewing their profile, click on the “attack” option to be taken to the attack screen and choose the type of attack you wish to attempt. There are 7 types of attacks to choose from. If you see a message in red below an attack, it means the attack cannot be performed by you at this time. The requirements for each attack are explained below:

Attack on Headquarters – invade the Mafioso’s headquarters, and kill their defensive units. If you win the attack, you also steal part of the money the Mafioso has on hand. You must have at least ONE defensive unit to perform this attack. The defender must have a minimum of $1 on hand for this attack to show up as available if you meet the requirements to perform this attack.

Attack on Businesses – invade the Mafioso’s businesses in an attempt to kill their operatives. If you win the attack, a portion of your enemy’s operatives are killed, along with the defensive units protecting them. You must have at least ONE defensive unit to perform this attack. The defender must have at least ONE defensive unit or at least one operative for the attack to show up as available if you meet the requirements to perform this attack.

Drive-By Attack – used purely to kill defensive units of your enemy. You can attack with as many defensive units as can fit into your cars (Each Chrysler 300 can hold 5 defensive units and each Stretch Hummer can hold 10 defensive units). If you perform this attack and you lose, you can say goodbye to the cars that your dead mafiosos arrived on the scene in. The defender of the attack gets them. You must have a minimum of 1 defensive units to perform this attack and a minimum of ONE car on hand. The defender must have at least ONE defensive unit for the attack to show up as available if you meet the requirements to perform this attack.

Drug Lab Sabotage – used to raid an enemy’s drug labs and steal a portion of their drug supply. You must have at least ONE defensive unit to perform this attack. The defender must not have any defensive units left and must have a minimum of one unit of either alcohol, weed, or coke in his drug labs for the attack to show up as available if you meet the requirements to perform this attack.

Armory Attack – used to steal a portion of your opponent’s guns. You must have at least ONE defensive unit to perform this attack. The defender must not have any defensive units left and must have a minimum of one of any gun in his armory for the attack to show up as available if you meet the requirements to perform this attack.

Jacking cars – used in order to steal someone’s cars. You will need to make sure you have enough cars to hold your defensive units, and that all of your enemy’s defensive units are dead in order to perform this attack successfully The more defensive units and cars you have in your garages, the more you’ll be able to jack! You need a minimum of ONE car in your garages and a minimum of 5 defensive units on hand. The defender must not have any defensive units left and must have a minimum of one of either car in his garages for the attack to show up as available if you meet the requirements to perform this attack.

Stealing planes – used in order to steal someone’s planes. You will need to make sure you have enough planes to hold your defensive units, and that all of your enemy’s defensive units are dead in order to perform this attack successfully. The more defensive units and planes you have in your hangars, the more you’ll be able to steal! You need a minimum of ONE plane in your hangars and a minimum of 15 defensive units on hand. The defender must not have any defensive units left and must have a minimum of one of either plane in his hangars for the attack to show up as available if you meet the requirements to perform this attack.

During an attack, your best defensive units are automatically armed with your best weapons, to make your attacks as efficient as possible.

Range

You may attack a Mafioso if his/her net worth falls between 1/2 and 4 times your net worth (In order to check your net worth, just go to the main menu). If you go to a person’s profile and you see the option to “attack,” it means they are in your range. If you see “out of range” instead of “attack,” it means that in order to hit them, you must either gain or lose net worth.

Maxing

There is a limit to the amount of times you can be hit. The first time you are attacked, you can be hit 24 times. After that, one hit opens each hour you are not hit, until a maximum of 24 open hits is reached. If a person has no open hits, they are “maxed” until the next top of the hour (sometimes referred to as “TOH”). If you are attacked and you win the attacks, the attacks do not count towards your maxing count. Revenge attacks DO NOT COUNT towards "ATTACKS IN" either. If you are hit simultaneously (at the same exact moment) by different players, it counts as the amount of times you were hit and **may** exceed the 24 attack limit. Prior to the top of the next hour, your "ATTACKS IN" will reset to 23, which opens up an attack at the top of the hour. SIMULTANEOUS attacks are very rare, but they do occur, especially if someone is targeted by multiple players.

Revenge

The revenge option gives you the chance to hit someone back that attacks you. Whenever someone attacks you, you are given a revenge on them for 24 hours after the last attack occurs. For 24 hours, you will be able to hit the player that hit you, even if they are not in your range. You can check your revenges by going to your mail box and clicking on the “revenges” menu. If someone attacks you, you have revenge on them, but beware: if you attack them back, they will have revenge on you too.

Travel

Traveling is used for a few purposes, namely running away from someone that is trying to kill you, or traveling to find someone to kill. Most families will choose a particular city as their home base, which has pros and cons. One pro is that you will have your family’s protection while you are in your home city, although a con is that, during a war, you make it easier for your enemies to find you. You need enough planes on hand to travel freely or enough money on hand to handle travel expenses. Those costs may vary from time to time and are posted in the game.

Mobsterboss Staff

The Mobsterboss staff list can be found on the front page. The staff members monitor your actions to make sure everyone is playing fair. It's best to stay on their good side, and treat them with respect, since their only goal is to provide you with a fun, fair game. If you have any problems, have found a bug in the game or suspect someone breaking the rules, please report it on the Mafia Gods board, so that the staff can look into it and take appropriate action.

Special Notes:

If you are purchasing Credits (Turns) or a Subscription for someone else, the following procedures MUST be followed - NO EXCEPTIONS.

1. Go to the BUY TURNS link and set the USERNAME you are buying for. Do not attempt to set the MAFIOSO name, as it will not work. After pressing the SET button, verify that your friend's USERNAME is now "set". Buy that user whatever you would like.

2. If, for some reason, you don't know your friend's username, DO NOT BUY TURNS for him/her until you know it. You cannot purchase turns for another person by using their MAFIOSO name. If you try entering a Mafioso name, or if you enter the username incorrectly, it will set itself back to YOUR username, and, in essence, if you fail to check this, you will be buying yourself multiple subs or turns.

3. If you make an error, and buy for yourself unintentionally, by not checking the "set" username, you have 6 hours from the time of your purchase to post the error you made on the MAFIA GODS Board, and we will transfer the turns manually or the sub manually to the intended recipient. No consideration will be given otherwise. We will NOT take complaints from "intended recipients" of turns or subsciptions as we have NO WAY to verify the authenticity of their claims. NO REFUNDS WILL BE ISSUED AT ANYTIME.

**We have thoroughly tested our Paypal system, and it works just fine. Any errors that have occurred are solely the responsibility of the buyer in ALL cases. We have NO access to your Paypal account at all. Any cancellations of subscriptions MUST be done on your end. We cannot "cancel" your subscriptions. Please visit the Paypal site to do this by looking at the details of the subscription transaction, and you will see a link at the top of that details page that says "In reference to....." THAT IS THE LINK TO YOUR SUBSCRIPTION. Visit that link, and manage your subscription from there.**

Thanks,

Mobster Boss Staff



 
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